Tuesday, August 4, 2009

41)Metal Gear Solid 4: Guns of the Patriots Walkthrough (บทสรุป)


Buy Metal Gear Solid 4: Guns of the Patriots PS3

Prologue: Ground Zero
Objectives:
- Infiltrate the city without being killed by the Gekkos.

When you jump from the truck, lie prone and crawl under it to find a ration.
Otacon will be giving you some info about the new camera, so play around with
it and head over to the southeast where the main city is. There's another
truck blocking your path, so crawl underneath it to initiate a cinematic
Afterwards, find the AK lying on the ground next to the fallen solider, and
Otacon will tell you how to equip it. Do so, and walk down the street to
witness some more fighting before the Gekkos crash the party.


You have two main goals here - reach the next checkpoint and avoid the
Gekkos. These things aren't nearly as tough as the other models of metal
gears Snake's encountered in the series, but their machine guns and kicks
will really hurt, so always keep your distance and don't bother trying to
fight them. Fortunately, the soldiers will all be so focused on being
slaughtered by the Gekkos that they won't pay any attention to you. When the cinematic ends, Otacon tells you to head north, but there's a Gekko standing directly in front of Snake, so ignore his advice for the moment and run around the other side of the building to the south. From here, follow the western-most street north and use the buildings as cover. If a Gekko spots you, immediately run in the opposite direction or duck into the nearest building and lay low. Continue this strategy of running to the various buildings to reach the checkpoint at the end.

001.0 - Act One: Liquid Sun

Objectives:
- Locate the Metal Gear MK.II.
- Meet your contacts, the Rat Patrol.
- Find and eliminate Liquid Ocelot.


001.1 - Northwest Sector

After Snake's first personal encounter with the new Metal Gear, save your
game if you'd like and watch the prologue that begins with Snake in a
graveyard, an allusion to the end of Metal Gear Solid 3. When all of that is
through and the game returns to the present day, Otacon will give Snake some
briefing on the OctoCamo and tell him to find the MK.II, directly north of
Snake's current position.

The first and most obvious thing to do is to put this fancy OctoCamo to good
use. Lie prone and allow it to blend in with the stone, and crawl into the
main street. Things are a bit quieter here, so don't worry about franticly
running in circles like before. There are only two soldiers to begin with,
but as you make your way down the street a tank will pull up and another
battle group will file out. Still, your situation has dramatically improved
from ten minutes ago.

Hang back for a moment and wait for the troops to start attacking. When some
of the rebels begin their strike, crawl down the street and enter the
building in the southwest corner. Inside you'll find a petro bomb, and in a
small room just down the hall you'll become reacquainted with your old
friend, the cardboard box. Leave through the same way you entered and crawl
across the street to the east side. From here, use the shadows to make your
way north and avoid the soldiers that patrol back here, and enter the ruins
near the tank - the doorway is behind a wrecked car that will conceal you
from the PMCs. A dead guy will fall from the second story, and just behind
him is a small room with a pair of fallen soldiers and an open window. Make
sure the two PMCs stationed outside aren't looking through the window, and
run to the destroyed wall and crawl through the small hole, but don't go all
the way through. A rebel will appear near the exit, begging for his life,
before one or two PMCs execute him. As they walk away, crawl up to the dead
rebel and look around to make sure another PMC isn't running up to join the
others, which doesn't always happen, before following the PMCs.

This area is one long path, but the southern side has a small, enclosed area
on its west side you can hide in. If the PMC has walked most of the way down,
swing the camera around so that it's looking down the corridor and watch the
soldier walk down it. When he passes by you, slip behind him and use the
boxes and crates at the end for cover. If you're quick enough, however, you
can just sneak up to the soldier and knock him out with a CQC throw or your
knife. There are a few soldiers patrolling the streets, so wait for them to
pass by before crossing the street and entering the building to the north.


001.2 - Red Zone

Walk up the stairs that are near the entrance of this area, and Otacon will
chime in that pressing the X-button while running will cause Snake to perform
a rolling dodge, which can be used to pass over small gaps. Conveniently,
there's a small gap that you need to cross over just ahead, so roll over it
and hide behind the boxes in the next room. There's a soldier just ahead, but
fortunately he has his back to you. Equip your knife, sneak up behind him,
and either stab or shock him. Pick up his weapon, which Otacon will tell you
has an ID lock that prevents you from using it, and jump over the broken wall
to drop down to the next floor. There are enemies patrolling the streets
below that can spot you, so lie prone and crawl north along this floor. At
the end, pick up the ration and jump down to the streets. Pick up the
compress in the corner of this area, and head north. There are a few soldiers
standing around who have the potential to give you trouble, but the
checkpoint is in the room right next to you. Enter the building via the large
crack in the wall to trigger the cinematic.

Good old Otacon comes through here, and he sets you up with several neat
items, including the Metal Gear MK.II, the Solid Eye, the Operator pistol,
and the Mk.2 tranquilizer gun. After checking out all of your new gear, climb
up the ladder in this room and walk along what's left of the second floor.
While this is happening, an explosive round will hit the building near some
crates. However, you can use these crates and the rubble to cross the street
and reach the building on the other side. There are two soldiers here around
the corner, so head to the left from the debris bridge and sneak up behind
them. Pick up the ammo lying on the ground, and knock them out with a pair of
CQC throw-downs.

Now, the next checkpoint is inside the rebel base, and there are two
different ways to get there. On one hand, you can simply sneak inside and try
to avoid getting in between the rebels and PMCs, but you'll probably be seen
and the base is fairly well guarded. If, however, you fight with the rebels
and help them win the battle, you'll gain their trust and earn free access to
the base. As a bonus, the base is filled with tons of goodies to pick up, so
this guide will outline the latter.

You have a decent vantage point from the roof here, so eliminate as many PMCs
as you can find. Afterwards, look to your south - the second floor of the
building here contains an RPG-7, which you'll need to destroy the PMC tanks.
Return to the room where the MK.II was and exit through the door into the
streets. The building south of the one we need to enter has a stairway inside
of it, so use it to reach the second floor and climb onto some crates to
cross over to the next rooftop. Once you've shimmied across the narrow board,
drop down to the right and pick up the RPG and packet of instant noodles.

Properly equipped to handle the tanks, stand in the alley perpendicular to
the Stryker and launch a rocket at it. When it explodes, head over to the
northeast corner where the rebels are mounting their front - since you've
killed some of the PMCs and destroyed the tank, they'll consider you enough
of an ally not to attack you for now. In a small room near the entrance to
the next area is another RPG, so pick it up and run over to the second and
final tank farther down the street. Destroy it, and finish clearing out any
remaining PMCs. When the rebels cry out, "We did it!" the battle is over and
you've won their trust. Enter the rebel's safe house in the northeast corner.

If you need full Walkthrough go to this link=Metal Gear Solid 4: Guns of the Patriots: FAQ/Walkthrough

1 comment:

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